Tuesday, August 31, 2010

The Great Thirst

The Great Thirst
Author: Norris Hundley Jr.
Edition: Revised
Binding: Paperback
ISBN: 0520224566



The Great Thirst: Californians and Water-A History, Revised Edition


The story of "the great thirst" is brought up to date in this revised edition of Norris Hundley's outstanding history, with additional photographs and incisive descriptions of the major water-policy issues facing California now: accelerating urbanization of farmland and open spaces, persisting despoliation of water supplies, and demands for equity in water allocation for an exploding population. Download The Great Thirst: Californians and Water-A History, Revised Edition from rapidshare, mediafire, 4shared. People the world over confront these problems, and Hundley examines them with clarity and eloquence in the unruly laboratory of California.
The obsession with water has shaped California to a remarkable extent, literally as well as politically and culturally. Hundley tells how aboriginal Americans and then early Spanish and Mexican immigrants cont Search and find a lot of engineering books in many category availabe for free download.

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Introduction to Water in California: Updated with a New Preface (California Natural History Guides)


The food each of us consumes per day represents an investment of 4,500 gallons of water, according to the California Farm Bureau. In this densely populated state where it rains only six months out of the year, where does all that water come from? Thi

Cadillac Desert: The American West and Its Disappearing Water, Revised Edition


"Beautifully written and meticulously researched."-St. Louis Post-Dispatch. This updated study of the economics, politics, and ecology of water covers more than a century of public and private desert reclamation in the American West.

Crossing the Next Meridian: Land, Water, and the Future of the West


In "Crossing the Next Meridian," Charles F. Wilkinson, an expert on federal public lands, Native American issues, and the West's arcane water laws explains some of the core problems facing the American West now and in the years to come. He examines t

When the Rivers Run Dry: Water--The Defining Crisis of the Twenty-first Century


In this groundbreaking book, veteran science correspondent Fred Pearce travels to more than thirty countries to examine the current state of crucial water sources. Deftly weaving together the complicated scientific, economic, and historic dimensions

Computational Intelligence in Time Series Forecasting Download

Computational Intelligence in Time Series Forecasting
Author: Ajoy K. Palit
Edition: 2005
Binding: Hardcover
ISBN: 1852339489



Computational Intelligence in Time Series Forecasting: Theory and Engineering Applications (Advances in Industrial Control)


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Industrial Painting and Powdercoating Download

Industrial Painting and Powdercoating
Author: Norman R. Roobol
Edition: Third Edition
Binding: Paperback
ISBN: B000MHM4IM



Industrial Painting and Powdercoating: Principles and Practices


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Principles of Colloid and Surface Chemistry, Third Edition, Revised and Expanded

Principles of Colloid and Surface Chemistry, Third Edition, Revised and Expanded
Author: Paul C. Hiemenz
Edition: 3
Binding: Hardcover
ISBN: 0824793978



Principles of Colloid and Surface Chemistry, Third Edition, Revised and Expanded (Undergraduate Chemistry Series)


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Intermolecular and Surface Forces, Third Edition: Revised Third Edition


This reference describes the role of various intermolecular and interparticle forces in determining the properties of simple systems such as gases, liquids and solids, with a special focus on more complex colloidal, polymeric and biological systems.

Surfactants and Interfacial Phenomena


Now in its fourth edition, Surfactants and Interfacial Phenomena explains why and how surfactants operate in interfacial processes (such as foaming, wetting, emulsion formation and detergency), and shows the correlations between a surfactant's

An Introduction to Interfaces and Colloids: The Bridge to Nanoscience


The brings readers with no prior knowledge or experience in interfacial phenomena, colloid science or nanoscience to the point where they can comfortably enter the current scientific and technical literature in the area. Designed as a pedagogical too

FE Exam Review: Electrical and Computer Engineering


Many examinees find the electrical and computer engineering sections of the general FE exam to be most the most challenging. Now, you can get the extra review and practice you need to meet this challenge through a concise review of the electrical and
Monday, August 30, 2010

Building Simple Model Steam Engines Download

Building Simple Model Steam Engines
Author: Tubal Cain
Edition: New edition
Binding: Paperback
ISBN: 1854861042



Building Simple Model Steam Engines


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Making Simple Model Steam Engines


This book details the construction of a range of simple miniature steam engines and boilers. The projects, each of which can be completed with only a basic workshop, range from a single-acting oscillator to more sophisticated twin-cylinder double-act

Building the Tesla Turbine


Travel back in time and experience the excitement of the era by building your very own model Tesla Turbine. Read along as Tesla describes in his own words the principles and incredible capabilities of his turbine. Examine the original Turbine patent

Steam Engine Design and Mechanism


An Unabridged Edition With All Illustrations, To Include: STEAM ENGINE DESIGN - Data And Calculations - The Boiler Pressures For Different Types Of Engines - Economical Ratio Of Expansion - Piston Speed - Clearance - Engine Calculations - Back Pressu

Game Development Tools Download

Game Development Tools
Author: Marwan Ansari
Edition: 1
Binding: Kindle Edition
ISBN: B007760KVE



Game Development Tools


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Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

Game Engine Gems 2


This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover

GPU PRO 3: Advanced Rendering Techniques


This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld device

Game Development Tools Download

Game Development Tools
Author: Marwan Ansari
Edition: 1
Binding: Paperback
ISBN: 1568814321



Game Development Tools


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Game Engine Gems 2


This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover

GPU PRO 3: Advanced Rendering Techniques


GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel

Practical Rendering and Computation with Direct3D 11


Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, th

Real-Time Shadows


Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-q

GPU Pro 4: Advanced Rendering Techniques


GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date metho